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qgl.h


This is the verbatim text of the qgl.h include file. It is provided only for illustration; the copyright remains with Troll Tech.
/****************************************************************************
** $Id: qgl.h,v 1.16.2.1 1999/09/08 08:30:54 aavit Exp $
**
** Definition of OpenGL classes for Qt
**
** Created : 970112
**
** Copyright (C) 1992-1999 Troll Tech AS.  All rights reserved.
**
** This file is part of the Qt GUI Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Troll Tech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** Licensees holding valid Qt Professional Edition licenses may use this
** file in accordance with the Qt Professional Edition License Agreement
** provided with the Qt Professional Edition.
**
** See http://www.troll.no/pricing.html or email sales@troll.no for
** information about the Professional Edition licensing, or see
** http://www.troll.no/qpl/ for QPL licensing information.
**
*****************************************************************************/

#ifndef QGL_H
#define QGL_H


#define QGL_VERSION     420
#define QGL_VERSION_STR "4.2"

const char *qGLVersion();


#ifndef QT_H
#include <qwidget.h>
#endif // QT_H

#if !(defined(Q_WGL) || defined(Q_GLX))
#if defined(_OS_WIN32_)
#define Q_WGL
#else
#define Q_GLX
#endif
#endif

#if defined(Q_WGL)
#include <qt_windows.h>
#endif

#include <GL/gl.h>
#include <GL/glu.h>




class QPixmap;
#if defined(Q_GLX)
class QGLOverlayWidget;
#endif

// Namespace class:
class QGL
{
public:
    enum FormatOption {
        DoubleBuffer            = 0x0001,
        DepthBuffer             = 0x0002,
        Rgba                    = 0x0004,
        AlphaChannel            = 0x0008,
        AccumBuffer             = 0x0010,
        StencilBuffer           = 0x0020,
        StereoBuffers           = 0x0040,
        DirectRendering         = 0x0080,
        HasOverlay              = 0x0100,
        SingleBuffer            = DoubleBuffer  << 16,
        NoDepthBuffer           = DepthBuffer   << 16,
        ColorIndex              = Rgba          << 16,
        NoAlphaChannel          = AlphaChannel  << 16,
        NoAccumBuffer           = AccumBuffer   << 16,
        NoStencilBuffer         = StencilBuffer << 16,
        NoStereoBuffers         = StereoBuffers << 16,
        IndirectRendering       = DirectRendering << 16,
        NoOverlay               = HasOverlay << 16
    };
};



class QGLFormat : public QGL
{
public:
    QGLFormat();
    QGLFormat( int options, int plane = 0 );

    bool                doubleBuffer() const;
    void                setDoubleBuffer( bool enable );
    bool                depth() const;
    void                setDepth( bool enable );
    bool                rgba() const;
    void                setRgba( bool enable );
    bool                alpha() const;
    void                setAlpha( bool enable );
    bool                accum() const;
    void                setAccum( bool enable );
    bool                stencil() const;
    void                setStencil( bool enable );
    bool                stereo() const;
    void                setStereo( bool enable );
    bool                directRendering() const;
    void                setDirectRendering( bool enable );
    bool                hasOverlay() const;
    void                setOverlay( bool enable );

    int                 plane() const;
    void                setPlane( int plane );

    void                setOption( FormatOption opt );
    bool                testOption( FormatOption opt ) const;
    
    static QGLFormat    defaultFormat();
    static void         setDefaultFormat( const QGLFormat& f );

    static QGLFormat    defaultOverlayFormat();
    static void         setDefaultOverlayFormat( const QGLFormat& f );

    static bool         hasOpenGL();
    static bool         hasOpenGLOverlays();

    friend bool         operator==( const QGLFormat&, const QGLFormat& );
    friend bool         operator!=( const QGLFormat&, const QGLFormat& );
    
private:
    uint opts;
    int pln;
};



class QGLContext : public QGL
{
public:
    QGLContext( const QGLFormat& format, QPaintDevice* device );
    virtual ~QGLContext();

    virtual bool        create( const QGLContext* shareContext = 0 );
    bool                isValid() const;
    bool                isSharing() const;
    virtual void        reset();

    QGLFormat           format() const;
    virtual void        setFormat( const QGLFormat& format );

    virtual void        makeCurrent();
    virtual void        swapBuffers();

    QPaintDevice*       device() const;

    QColor              overlayTransparentColor() const;

    static const QGLContext*    currentContext();

protected:
    virtual bool        chooseContext( const QGLContext* shareContext = 0 );
    virtual void        doneCurrent();
    
#if defined(Q_WGL)
    virtual int         choosePixelFormat( void* pfd, HDC pdc );
#elif defined(Q_GLX)
    virtual void*       tryVisual( const QGLFormat& f, int bufDepth = 1 );
    virtual void*       chooseVisual();
#endif

    bool                deviceIsPixmap() const;
    bool                windowCreated() const;
    void                setWindowCreated( bool on );
    bool                initialized() const;
    void                setInitialized( bool on );

    uint                colorIndex( const QColor& c ) const;

protected:
#if defined(Q_WGL)
    HGLRC               rc;
    HDC                 dc;
    WId                 win;
    int                 pixelFormatId;
#elif defined(Q_GLX)
    void*               vi;
    void*               cx;
    Q_UINT32            gpm;
#endif

    QGLFormat           glFormat;

private:
    bool                valid;
    bool                sharing;
    bool                initDone;
    bool                crWin;
    QPaintDevice*       paintDevice;
    QColor              transpColor;
    static QGLContext*  currentCtx;

    friend class QGLWidget;
    
private:        // Disabled copy constructor and operator=
    QGLContext() {}
    QGLContext( const QGLContext& ) {}
    QGLContext&         operator=( const QGLContext& ) { return *this; }
};




class QGLWidget : public QWidget, public QGL
{
    Q_OBJECT
public:
    QGLWidget( QWidget* parent=0, const char* name=0,
               const QGLWidget* shareWidget = 0, WFlags f=0 );
    QGLWidget( const QGLFormat& format, QWidget* parent=0, const char* name=0,
               const QGLWidget* shareWidget = 0, WFlags f=0 );
   ~QGLWidget();

    void                qglColor( const QColor& c ) const;
    void                qglClearColor( const QColor& c ) const;

    bool                isValid() const;
    bool                isSharing() const;
    virtual void        makeCurrent();

    bool                doubleBuffer() const;
    virtual void        swapBuffers();

    QGLFormat           format() const;
    virtual void        setFormat( const QGLFormat& format );

    const QGLContext*   context() const;
    virtual void        setContext( QGLContext* context,
                                    const QGLContext* shareContext = 0,
                                    bool deleteOldContext = TRUE );

    virtual QPixmap     renderPixmap( int w = 0, int h = 0,
                                      bool useContext = FALSE );

    virtual void        makeOverlayCurrent();
    const QGLContext*   overlayContext() const;

public slots:
    virtual void        updateGL();
    virtual void        updateOverlayGL();

protected:
    virtual void        initializeGL();
    virtual void        resizeGL( int w, int h );
    virtual void        paintGL();

    virtual void        initializeOverlayGL();
    virtual void        resizeOverlayGL( int w, int h );
    virtual void        paintOverlayGL();

    void                setAutoBufferSwap( bool on );
    bool                autoBufferSwap() const;

    void                paintEvent( QPaintEvent* );
    void                resizeEvent( QResizeEvent* );

    virtual void        glInit();
    virtual void        glDraw();
    
private:
    void                init( const QGLFormat& fmt,
                              const QGLWidget* shareWidget );
    bool                renderCxPm( QPixmap* pm );
    QGLContext*         glcx;
    bool                autoSwap;

#if defined(Q_WGL)
    QGLContext*         olcx;
#elif defined(Q_GLX)
    QGLOverlayWidget*   olw;
    friend class QGLOverlayWidget;
#endif

private:        // Disabled copy constructor and operator=
#if defined(Q_DISABLE_COPY)
    QGLWidget( const QGLWidget& );
    QGLWidget&          operator=( const QGLWidget& );
#endif
};


//
// QGLFormat inline functions
//

inline bool QGLFormat::doubleBuffer() const
{
    return testOption( DoubleBuffer );
}

inline bool QGLFormat::depth() const
{
    return testOption( DepthBuffer );
}

inline bool QGLFormat::rgba() const
{
    return testOption( Rgba );
}

inline bool QGLFormat::alpha() const
{
    return testOption( AlphaChannel );
}

inline bool QGLFormat::accum() const
{
    return testOption( AccumBuffer );
}

inline bool QGLFormat::stencil() const
{
    return testOption( StencilBuffer );
}

inline bool QGLFormat::stereo() const
{
    return testOption( StereoBuffers );
}

inline bool QGLFormat::directRendering() const
{
    return testOption( DirectRendering );
}

inline bool QGLFormat::hasOverlay() const
{
    return testOption( HasOverlay );
}

//
// QGLContext inline functions
//

inline bool QGLContext::isValid() const
{
    return valid;
}
inline bool QGLContext::isSharing() const
{
    return sharing;
}
inline QGLFormat QGLContext::format() const
{
    return glFormat;
}

inline QPaintDevice* QGLContext::device() const
{
    return paintDevice;
}

inline bool QGLContext::deviceIsPixmap() const
{
    return paintDevice->devType() == QInternal::Pixmap;
}


inline bool QGLContext::windowCreated() const
{
    return crWin;
}


inline void QGLContext::setWindowCreated( bool on )
{
    crWin = on;
}

inline bool QGLContext::initialized() const
{
    return initDone;
}

inline void QGLContext::setInitialized( bool on )
{
    initDone = on;
}

inline const QGLContext* QGLContext::currentContext()
{
    return currentCtx;
}

//
// QGLWidget inline functions
//

inline QGLFormat QGLWidget::format() const
{
    return glcx->format();
}

inline const QGLContext *QGLWidget::context() const
{
    return glcx;
}

inline bool QGLWidget::doubleBuffer() const
{
    return glcx->format().doubleBuffer();
}

inline void QGLWidget::setAutoBufferSwap( bool on )
{
    autoSwap = on;
}

inline bool QGLWidget::autoBufferSwap() const
{
    return autoSwap;
}


#endif // QGL_H


Copyright 1999 Troll TechTrademarks
Qt version 2.0.2